1.) Hex Workshop/ Hex Editor ( i dont have to attach ) 2.) .NET framework 3.) InsideGB latest ( search the forum ) <--- needed for viewing img 4.) Photoshop 7.0 or later 5.) xfs2.exe
Newbie Method step #1 16bit BMP file creation Open Photoshop --> after loading --> click file --> select new --> change preset size to ( 800 x 600 ) " pixels " --> click OK --> then create your own design what ever you want to, afterwards --> click image tab at the drag down menu --> select rotate canvas --> select Flip canvas horizontal --> click image tab again and select rotate canvas --> choose 180 degs. --> then click file --> select save as --> file name titlemode/ logomode/logomode2.BMP file --> click save --> a BMP option pop's up --> select only 16 bit --> click advance --> BMP advance option pops --> select R5G6B5 --> then click OK --> bmp file done.
step #2 Using xfs2.exe Open xfs2.exe --> click save to/open --> browse and select grapgics.xfs --> export these files (titlemode.img/logomode.img/logomode2.img) then close xfs2. exporting files done.
step #3 Hex editing Open Hex editor,click open & select img file example ( logomode.img ) --> click open again and select the bmp file ( logomode.bmp ) --> find the header cuz this is the key in file editing.
NOTE the header is in the:
for bmp file the header is at offset 00000038 with this line:
for logomode.img file the header is at offset 0000001C 00FF FFFF 0000 0000 ECFF FFFF 0000 0000 00A6 0E00 <-- header ends here
note the of img files ends with 0E00 & ( BCAE is for titlemode.img) at offset 0000001C.
Go back to hex editor look search for the offset and lines mention at the top at the hex editor look at the logomode.bmp (find the header). Copy all things inside logomode.bmp except for the header and paste it at the logomode.img without overwriting the header of the img if your not satisfied (see attech picture). After pasting, save the logomode.img and YOURE DONE
step #3 Importing IMG files using XFS2
open xfs2.exe click save to/open browse for graphics.xfs and import the files you edited and save graphics.xfs
start gunbound and see your edited img file.
Please not i found this and though it would be useful and you should be able to be applied to regualar avatars aswell
i sent this as a ug app along time ago but now i dont play gb or anything so idc... here it is admins/mods if u already know how to do this please answer anyones questions.
NOTICE: LINKS MAY HAVE CHANGED, THIS IS BACK WHEN IT WAS GBWC NOT GBRV
ok well first u must understand the softnyx update system look at
[Only registered and activated users can see links]
and then
[Only registered and activated users can see links]
ok now lets say you want to upgrade your version without downloading any updates open notepad put this into notepad
+dud =[Only registered and activated users can see links] ~0;0;WHAT VERSION U WANT HERE
go to save as >> save as all files, name fetch.file (has to have .file behind the name) if you have abyss or some internet hosting thing then host it, go to your gunboundwc folder, open nyxlauncher.ini find URL_FETCH=, replace the link after tht with wherever you uploaded the thing u made in notepad launch gb, and you have the version you want [Only registered and activated users can see links] think you have to have the current version to go into servers tho (you can use this to cancel out anyupdates)
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this is my method of extracting the xfs's of ur choice download abyss webserver, or w/e, install, put the xfs you want in the htdocs folder open up notpad & put
+dud =[Only registered and activated users can see links] ~1;the xfs size in bytes;your version of gb R;. where you want it to be extracted ex. /img/;xfs name;your version of gb;size in bytes
heres an example R;./Img/;fourword.xfs;401;3056
save as w/e with a .file extention on it, save and put into your htdocs folder, go to nyxlunancher.ini, locate ,under gunbound, URL_FETCH=, replace that link with [Only registered and activated users can see links] ([Only registered and activated users can see links]) and the name of your thing u just made in notepad, launch gb and it should extract the xfs... is this how you guys unpack them?
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The link for GBREV: [Only registered and activated users can see links] ([Only registered and activated users can see links])
2601 = gunbound 591 = current version
521 = oldest version.
List of all updates: +[Only registered and activated users can see links] =[Only registered and activated users can see links] ~45;14984851;591 M;.\graphics.xfs;530/button.xfs;530;6227 M;.\graphics.xfs;530/Language.xfs;530;14370 M;.\graphics.xfs;530/fourword.xfs;530;1838 R;.\;530/gunbound.xfs;530;1126204 R;.\;530/GameGuard.xfs;530;144071 M;.\graphics.xfs;530/update060705.xfs;530;1177950 M;.\avatar.xfs;531/avatar.xfs;531;111331 M;.\graphics.xfs;531/language.xfs;531;22758 M;.\avatar.xfs;532/avatar.xfs;532;105694 M;.\graphics.xfs;532/button.xfs;532;6213 M;.\graphics.xfs;532/Language.xfs;532;14294 M;.\graphics.xfs;532/fourword.xfs;532;1908 R;.\;532/gunbound.xfs;532;1121346 M;.\graphics.xfs;532/update0706.xfs;532;31229 M;.\avatar.xfs;534/avatar_534.xfs;534;107762 M;.\graphics.xfs;534/avatardata_534.xfs;534;28079 M;.\graphics.xfs;535/graphics_535.xfs;535;8128 M;.\graphics.xfs;536/avatar_536.xfs;536;16039 M;.\graphics.xfs;536/graphics_536.xfs;536;68190 M;.\graphics.xfs;537/graphics_537.xfs;537;375857 R;.\;537/gunboundgme_r_537.xfs;537;1121771 M;.\avatar.xfs;538/avatar_538.xfs;538;111638 M;.\graphics.xfs;538/graphics_538.xfs;538;951490 M;.\graphics.xfs;539/grandprixtxt.xfs;539;770 M;.\graphics.xfs;540/img.xfs;540;10660 M;.\graphics.xfs;540/button.xfs;540;6216 R;.\;540/gunbound_real.xfs;540;1122453 M;.\graphics.xfs;541/graphics.xfs;541;143213 M;.\graphics.xfs;541/language.xfs;541;14301 M;.\graphics.xfs;544/graphics.xfs;544;282263 R;.\;544/gunbound.xfs;544;1123393 M;.\graphics.xfs;550/update0908.xfs;550;407430 R;.\;550/gunboundini.xfs;550;308 M;.\graphics.xfs;551/graphics.xfs;551;735083 M;.\graphics.xfs;559/update0925.xfs;559;556814 M;.\graphics.xfs;567/avatar_graphics.xfs;567;430547 M;.\graphics.xfs;574/avatar_graphics.xfs;574;771216 M;.\graphics.xfs;578/avatar_graphics_Halloween.xfs;578;245580 M;.\graphics.xfs;583/graphics.xfs;581;689977 M;.\graphics.xfs;583/update1017.xfs;581;144469 R;.\;583/gunbound.xfs;583;1131106 M;.\graphics.xfs;589/language.xfs;589;14319 M;.\avatar.xfs;591/avatar_data.xfs;591;126740 M;.\graphics.xfs;591/avatar_graphics.xfs;591;347302 M;.\graphics.xfs;591/button_event_disabled.xfs;591;6304